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Shane Caudle

Shane Caudle

Shane Caudle

Epic Games
Principal Artist
 
I have been an artist all my life. I was always getting in trouble for drawing in class. When I was a teenager I got an airbrush, and fell in love with it. Once out of school I got a job in a large mall in Birmingham Alabama called the Riverchase Galleria as an airbrush artist. After that a friend and I started a company Called Rival Productions where we created a comic book called Eye of the Storm, that combined 3d rendered backgrounds and hand painted characters. We were using 3d studio 1, Photoshop and Painter. While working at Rival, we played a lot of FPS games, so I started learning the tools to make my own levels, using the Doom, Build and Quake engines. I made our office, as a Death Match level, and we would play in it and I would make a hidden room that had all the weapons in it, so I could go in there and load up quickly. When one of the guys found it, I would move it somewhere else LOL. All this level tinkering set me on a path to start making my own total conversion of Quake. I put up a web site for it, and within 2 weeks, I had 7 job offers to work in games. I somehow came across Tim Sweeney on an IRC gaming channel, and got to talking with him. He sent me a copy of the original Unreal Engine, and within 3 days I sent him a level back. They offered me a job, and I have been there for 14 awesome years now. I'm proficient in all artistic disciplines required to create games, so I get to jump around a lot on our different projects, where ever I'm needed most at the time - Level Design, Character Design, Modeling, Texturing, Cinematics, Tech Demos, Tools Design, UI Design. It keeps it interesting, as there is always something new to learn.
 
Some of the games I have worked on: Unreal, Unreal Tournament, Unreal Tournament 2003, Unreal Tournament 3, Gears of War, Gears of War 2, Gears of War 3, Epic Citadel, Infinity Blade and Infinity Blade 2.
 
 
 
 
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