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Jane Ng

Jane Ng

Jane Ng

Valve
Artist
 

Jane began her career in games at EA Redwood Shores, working as an environment artist on The Lord of the Rings: Return of the King. She quickly rose to become a lead environment artist on The Godfather, EA’s first open world title. After working on Will Wright’s Spore at Maxis, Jane left AAA to join Tim Schafer’s Double Fine Productions where she would work on many projects, including Brutal Legend, Stacking and The Cave. In 2013, Jane joined the newly founded Campo Santo Productions as lead artist to work on their debut title Firewatch, which has since gone on to win many awards including the SXSW Gaming Excellence in Art award and BAFTA Games for Best Debut.  She is currently at Valve making In the Valley of Gods.

Jane is a frequent speaker at conferences and serves on the art jury of several award shows including the Independent Game Festival. She likes to give back to the game art community by being a mentor to emerging game mentors via programs like GLITCH and Gameheads.  She is also a member of the review committee for the #INeedDiverseGames GDC Scholarship program.

 
 
 
 
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