Please give us your name, company and position.†
My name is Scott Kester. Iím the Art Director on Battleborn here at Gearbox Software. This particular piece was done by Herman Ng.
Tell us more about the winning Into the Pixel piece Ė what does it showcase? How long did it take to create?
This is concept art for Rendain, the villain in Battleborn. It takes the art team about two-three weeks to concept a character. Herman probably worked on this painting for about 3-5 days.
What has been your favorite project you have ever worked on and why? †
Battleborn, hands down. The gameís sci-fi universe and story open us up to so many types of designs. I can push style and proportions further than I ever could before. The bounds are pretty limitless, itís really freeing as an artist to make monsters, robots, aliens, humans, or almost anything you can dream up. I was one of the main concept artists on Borderlands 1 & 2, which I adored of course, but being the person that set the rules visually and thematically on Battleborn meant the whole thing would start from the eyes of a concept artist -- creating the playground for this art team has been my favorite project Iíve been a part of.
Are there any games where the art really resonated with you? What about in any other mediums like TV/movies/books?
Killer 7, Gungrave, Jet Set Radio, Okami, Viewtiful Joe, Wind Waker, Prince of Persia 2008, the Street Fighter series, and more recently games like Sunset Overdrive, Guilty Gear Xrd, and Splatoon.
I really love the style and energy of anime, but Iím also a huge fan of the rendering and production done here at places like Pixar and DreamWorks. I think you can really see those influences coming through in Battleborn, which is a fusion of traditional 2D animation and 3D animation.
Books: Akira, BLAME!
Movies: Akira, any Studio Ghibli, Samurai Champloo, Ghost in the Shell, Redline, Tekkon Kinkreet.
What are you most looking forward to for the 2015-2016 gaming year?
Iím really excited for the new Legend of Zelda for Wii U, Street Fighter V, and Final Fantasy XV. That and anything that Platinum Games, Suda 51, or Shinji Makami are doing!
Is there anyone you would like to thank for either helping you on the art piece or for your journey so far as a game artist?
Iíd like to thank Randy Pitchford and Brian Martel for giving me the chance to come here and create. The art team as a whole here at Gearbox as well. If it wasnít for the incredible art talent here at Gearbox, I wouldnít be where I am today.
Do you have any art galleries or profiles online where people can check out your work?
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