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Frederic Augis

Bethesda Softworks/Arkane Studios
Prey

Frédéric Augis began his career in 2005 as a graphic designer based in Lyon, France. He originally started working in advertising and events before going on into the video game industry. He is currently based in Rennes, France and works as a freelancer. Some of his past work include art for games like, Remember Me and Life is Strange for Dontnod Entertainment, Greedfall for Spiders Studios, and Mirage: Arcane Warfare by Torn Banner.  

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Please give us your name, company, and position

My name is Frédéric Augis and I'm a freelance visual designer for around 10 years in the video game industry essentially. 

Tell us more about your winning Into the Pixel piece – what does it showcase? What was the inspiration behind it?

I began this artwork when I visited Austin to meet the team of Arkane Studios and Emmanuel Petit, the lead visual designer suggested that I create a piece with Morgan being attack by Typhoon's tentacles so I tried to draw a graphic illustration with a close-up of the main character with a vintage triangle pattern on the background to draw a visual reminder for the triangles on the helmet. And I added color contrast with the saturated orange and the black and white punctuated by the blue psychoscope. 

What were some of the biggest artistic challenges for your work on Prey?

The biggest challenge was to raise the quality of each field of concept art I done for Prey. I love to put my signature when I work on a game so I used to offer my services to the games studios for have a whole investment on the production as character, environment, graphic design, illustrations etc. It's the best way for me to collaborate more on the art direction as a distant freelancer. 

What/who are some of the biggest influences on your art? Whether it be from games/TV/movies/books?

Prey was the best opportunity to place what I really love on art. When I was young I was fascinated by Kinetic art and Op art. I think it was the Ariadne's thread for me to create the space station's poster. Also my father was a painter who had a specific style mixing modern art and geometric aspect which influence me a lot. I have many artistic automatic reflexes because of that. 

 

Prey

 

What has been your favorite piece you have ever worked on and why?

Honestly, I don't have a best artwork in comparison to other pieces because the variety of work I’ve done is more a completion for me. But I do like the portrait I did for the Neuromod propaganda when you can see a woman doing an injection because it was the illustration which represented the ancient time of the station and the vision of the future that Transtar the corporation which buys Talos One evoked. And I had a very good feedback on it by Arkane when I finished that picture. 

What tips would you give to students/aspiring artists that want to enter the gaming industry?

Work a lot of course for have a good technical portfolio but It's important to develop also your own personality with some art avoiding a bit the mainstream style. The best way to do that is to inspire you by something very different of you see in the game industry and try to create original piece with your filter. 

Where can fans follow your work online or via social media?

Tumblr : http://fredaugis.tumblr.com/

Arstation : https://www.artstation.com/artist/fredaugis 

Facebook : https://www.facebook.com/frederic.augis.9

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