Could you tell us more about Character Grouping and the inspiration behind it?
For 2 years, I worked with Insomniac’s art director, Jacinda Chew, to develop a strong style in relation to Sunset Overdrive's concept: what is a Dynamic Pop Post Apocalypse Rock ‘n’ Roll World? I hope this picture represents well what that means.
What is one of your favorite art pieces/artists overall and why?
I grew up and studied in Paris, and the Louvres is the museum where I spend all my teenage time so classic art has a big influence for sure. Jean Louis David, Ingres, Poussin, Bouguereau, etc., but Michelangelo is the ultimate artist for me. I'm always pleased to refer to his work and see the amazing skills, sensibility, and force that an artist can have. If I must choose only one masterpiece that will be the Sistine Chapel.
What is a game that has resonated with you artistically?
It's more a professional resonance than an artistic one but Journey was a great discovery last year. For me, this game has a nice harmony between the art and the gameplay which results in a fresh and unique experience.
What inspires you with your work and why?
Like I told you, I learned to draw in the Louvres via Mythological and religious icons and I never could disconnect visuals from symbolism. I find my inspiration right now in the symbols and the myths so musing about Superman vs Heracles gives me inspiration.
What are you most looking forward to in the future in the gaming industry?
I'm looking forward to seeing new games with more creativity. The work of Viktor Antonov is super interesting for that. He always tries to create original universes. Half Life II and Dishonored are some very good examples and earned professional success too. I hope Sunset Overdrive, which has a fresh and new tone, is going to find a similar destiny.
Where can fans follow your work online or via social media?