Into the Pixel - An Exhibition of the Art of he Video Game    


Gilles Beloeil

Assassin's Creed Unity

Could you tell us more about Execution and the inspiration behind it?†

I did this illustration early during the production of ACU. It was done to set the mood and inspire the team for a part of the game. It happened to be at the end †the first trailer shown in early 2014. On the first version of my illustration, Arno was a bit different; I painted him wearing a white coat. I had to repaint it as soon as the final design of Arno was approved. The feeling is now different because on the first version, Arno was the light shape over a dark background. Now he is more blended but I think the result doesnít suffer too much.

What is one of your favorite art pieces/artists?

It varies a lot, I have a lot of artworks and artists I love in mind, in a wide range of styles and mediums.. If I would pick one digital artist on this occasion, I would say Jaime Jones. He is one of my favorite for many years now and I canít believe one of my artworks is selected in the same exhibition as one of his. It is a great honor.

What are some of your favorite games from an artistic perspective? †

I am very impressed by Child of light, it looks great and different.

Child of Light

Could you tell us more about your journey in how you became a game artist?

I studied to become a graphic designer, mostly for websites. Then I moved to Canada to studied 3D for special effects and worked as a lighting artist †for 6 years. Thanks to my Photoshop and 3D knowledge, I had the chance to be hired to do some matte paintings on a sci-fi TV series and I loved it. I was Hired by Ubisoft in 2007 as a matte painter for their cinematic department. In 2008, Assassinís Creed 2 needed some help to do some concept arts and I took the chance. I never left the Assassinís Creed brand since then.

What inspires you with your work and why?

I am very inspired by 19e century great masters from Europe, Russia or United States. I feel real passionate about painting and can appreciate artists for various styles. I think we can feel it when looking one of my illustrations.

Do you have any tips you would give either to aspiring game artists or those game artists looking for inspiration?

I think it is important to study art fundamentals, to have fun copying paintings of artists you like (youíll learn a lot) and to be open to appreciate many different styles. Then you will find your own.

Where can fans follow your work online?

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