Into the Pixel - An Exhibition of the Art of he Video Game    

HOME

Into the Pixel 2007 Artwork

Juror Comments:


View Over the Pixel Ocean
By Andrew Bainbridge and Chris Delay, Introversion Software, Inc.

“Ultra modern with a retro flair.”
-- John Doffing, START SOMA


City 17
By Jeremy Bennett, Valve Corporation

“Scale and grandeur, set off by the figures in the foreground show great drama and make me wish to know more about the story.”
-- Craig Mullins, Artist and Illustrator
 

In the Rain
Cheol Joo Lee, Relic Entertainment

“It’s so compelling on so many levels…  It draws the viewer in, wanting to know all about the character and his power and his weapon.”
-- Chris Taylor, Gas Powered Games


Defeated Dragon
By Daniel Dociu, Arenanet

“The scale and the original design make this an incredibly powerful piece.”
-- Scott Robertson, Design Studio Press


Farm
By Jeff Ballinger, Valve Corporation

 “… Fabulous and refreshing, with strong shadows and brilliant light… I love how the artist flattened the entire landscape, yet still gives the viewer a strong sense of space and perspective.”
-- Kevin Salatino, LACMA


Lair Concept Art
By Deak Ferrand, Sony Computer Entertainment America

“This artist has excellent command over color.  I'm always impressed with the talent shown to make computer renders look like traditional oil painting done by masters.”
-- Craig Mullins, Artist and Illustrator


Piñata Cascade
By Ryan Stevenson, Rare

“I love the wallpaper effect of it. It’s flat, but also has a sense of space and texture.”
-- Kevin Salatino, LACMA


Speed Architecture
By Rita Linsley, Sony Computer Entertainment/CG Super/ AG Systems – NanoGraff Squares

“I found this piece interesting aesthetically, a new take what has been street art, and creating that in a digital environment.”
-- John Doffing, START SOMA


The Boy Who Went Forth to Learn What Fear Was

By Lin Ran, Spicy Horse Games

“It's very playful, very much in the style of Tim Burton. But I like the fact that it didn’t go all the way and just imitate Tim Burton. The artist really stuck with his own style.”
-- Louis Marchesano, The Getty


Illustrated Scroll
By Shigechy, Konami

“…Nicely diverse and with illustrative qualities…”
-- Craig Mullins, Illustrator


Slave Mines
By Bjorn Borkur Eiriksson, CCP Games

“I thought the sketchy quality – like an oil sketch – was very convincing. The way the different kinds of light come through, and the perspective was very successful.”
-- Cynthia Burlingham, The Hammer Museum


Persian Emissaries
By Tomm Coker, Maziar Golestanehzadeh, Eric Nguyen, Warner Bros. Interactive Entertainment

“…An intriguing image, with a unique perspective.”
-- Walter Meyer, Santa Monica College


Rabbids
By Florent Sacre, Ubisoft Montpellier

“The hand-drawn quality of it was so convincing – and the Trompe L’oeil, that it was just really unusual, very calligraphic.”
-- Cynthia Burlingham, The Hammer Museum


Gravekeeper’s Lab

By Mike McCarthy, Lionhead Studios

“…A great piece --whimsical and pathetic… The effect of looking to the window is very compelling.”
-- Chris Taylor, Gas Powered Games

“I like the combination of the goofiness and the terror. Unusual and refreshing.”
-- Louis Marchesano, The Getty 


Rue Pachinko

By Benaud Bec, Ubisoft Paris

“Brilliant use of saturated light… Interesting the way the entire upper half is dominated by those wires.”
-- Kevin Salatino, LACMA


Iraq, Street

By Bruno Werneck, Midway Games

“I liked the narrative element of the composition, the way it’s laid out with these peaceful palms in this bombed out street.”
-- Louis Marchesano, The Getty
You need to upgrade your Flash Player. If you are not redirected to the Flash upgrade page, please click here.

 

PRESS RELEASES

7/10/2008
Into The Pixel 2008 Art & Artists Announced At Jury Panel Event At Siren Studios
 
You need to upgrade your Flash Player. If you are not redirected to the Flash upgrade page, please click here.
 
 
 
WEBSITE DESIGN BY: Thinking2 Website Design and Development Services